Game Projects

During my time at The Game Assembly I had the wonderful opportunity to work collaboratively on several games. We collaborated across disciplines, familiarising ourselves with each of the game development pipeline. Some of the games that I worked on can be seen below!

06 Spite: Blood Sun


Summary: For this project we were tasked with making a Diablo 3-like game, using Hearthstone as a visual reference when creating assets. The game was made in 14 weeks part time, in an engine built from scratch by our wonderful team of programmers.

Contributions: I was responsible for making the final boss for the game, as well as a wide variety of props and environment assets (such as the temple floor texture).

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05 Usurper


Summary: For this project we were tasked with making a Zelda-like adventure game. The game was made in 8 weeks part time, in an engine provided to us by our school.

Contributions: I was responsible for making all the characters and enemies in the game, and a set of assets such as our game's breakable pots.

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04 Solace


Summary: For this project we were tasked with making a sidecrolling platformer. The game was made in 8 weeks part time, in an engine provided to us by our school.

Contributions: I was responsible for creating concepts for each level, as well as all the backgrounds and several environmental assets.

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03 Void Sea


Summary: For this project we were tasked with making a sidescrolling shoot 'em up. The game was made in 8 weeks part time, in an engine provided to us by our school.

Contributions: I was responsible for all the UI, and most boss designs, in the game, as well as some environmental assets.

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02 Charons Labour


Summary: For this project we were tasked with making a puzzle game for mobile. The game was made in 6 weeks part time, in Unity.

Contributions: I was responsible for making the player characters, as well as certain environmental assets and propping each level.

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01 Neon Rider


Summary: For this project we were tasked with making a runner game. The game was made in 6 weeks part time, in Unity.

Contributions: I was responsible for all the UI in the game, as well as several environmental assets and propping each level.

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