I set out to create part of a futuristic rollerskater's outfit with this piece, choosing to focus on the jacket and gloves. Made in 3-4 weeks part-time at The Game Assembly as a portfolio piece.
Marvelous Designer and ZBrush were used to make the highpoly. Maya was used to create the lowpoly, and the hard surface pieces. Baked in Marmoset Toolbag 3. The jacket was textured in Substance Painter, and later rendered in Marmoset. Detail normals made in Substance Designer.
The entire piece has a tris count of 17075, with a single 2k texture set.