A young vampire hunter's backpack, made in 3-4 weeks part-time as a portfolio piece at The Game Assembly.
When creating this piece I imagined a teenager that had stumbled into the life of a vampire hunter, spending their nights hunting bloodsuckers.
Marvelous Designer and ZBrush were used to make the highpoly. Baked in Marmoset Toolbag 3. Maya was used to create the lowpoly, and the hard surface pieces. The backpack was textured in Substance Painter, and later rendered in Marmoset.
The backpack has a 2k texture set, with a tris count of 16 907 tris.